﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

namespace MMOEng.World
{
    public class LevelBrick : BaseLevelCollection
    {
        //height map
        private string heightMapPath;
        
        public LevelBrick(MMOGame game, string heightMapPath) : base(game)
        {
            //height map
            this.heightMapPath = heightMapPath;
        }

        /// <summary>
        /// Construct a bounding box that encapsulates all the geometry in this level brick
        /// </summary>
        /// <returns>Bounding box containing all geometry</returns>
        protected override BoundingBox BuildBoundingBox()
        {
            return new BoundingBox();
        }

        public override void Draw(GameTime gametime)
        {
         
        }

        public override void Update(GameTime gameTime)
        {
         
        }

        public override void LoadContent()
        {
            //build bounding box
            this.BuildBoundingBox();
        }
    }
}
